LoadSceneMode
Specifies how a scene should be loaded relative to existing scenes.
Definition
Namespace: Paragon.Core.SceneManagement
Assembly: Paragon.dll
public enum LoadSceneModeValues
Value
Description
SINGLE
Unloads all current scenes before loading the new one
ADDITIVE
Loads the scene alongside currently loaded scenes
Remarks
This enum wraps Unity's UnityEngine.SceneManagement.LoadSceneMode with uppercase naming to match Paragon conventions.
Example
using Paragon.Core.SceneManagement;
// Load as single (replaces all scenes)
SceneManager.LoadScene("MainMenu", loadSceneMode: LoadSceneMode.SINGLE);
// Load additively (keeps existing scenes)
SceneManager.LoadScene("UI_Overlay", loadSceneMode: LoadSceneMode.ADDITIVE);See Also
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