LoadSceneMode

Specifies how a scene should be loaded relative to existing scenes.

Definition

Namespace: Paragon.Core.SceneManagement Assembly: Paragon.dll

public enum LoadSceneMode

Values

Value
Description

SINGLE

Unloads all current scenes before loading the new one

ADDITIVE

Loads the scene alongside currently loaded scenes

Remarks

This enum wraps Unity's UnityEngine.SceneManagement.LoadSceneMode with uppercase naming to match Paragon conventions.

Example

using Paragon.Core.SceneManagement;

// Load as single (replaces all scenes)
SceneManager.LoadScene("MainMenu", loadSceneMode: LoadSceneMode.SINGLE);

// Load additively (keeps existing scenes)
SceneManager.LoadScene("UI_Overlay", loadSceneMode: LoadSceneMode.ADDITIVE);

See Also

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