Editor

Editor-only tools for Scene Management in the Unity Editor.

Overview

These classes extend the runtime Scene Management system with editor functionality including:

  • Scene opening/closing in edit mode

  • SceneGraph settings panel in Project Settings

  • Custom property drawers for Scene and SceneNode

  • Build preprocessing to include SceneGraph in builds

API Reference

Class
Description

Editor scene operations (open, close, save)

Custom inspector for SceneGraph assets

Property drawer for Scene references

Property drawer for SceneNode with dependencies

Popup menu for selecting scenes

Build processor for including SceneGraph in builds

Internal proxy for Hierarchy window expansion control

Enum for single vs additive scene opening

See Also

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