Editor
Editor-only tools for Scene Management in the Unity Editor.
Overview
These classes extend the runtime Scene Management system with editor functionality including:
Scene opening/closing in edit mode
SceneGraph settings panel in Project Settings
Custom property drawers for Scene and SceneNode
Build preprocessing to include SceneGraph in builds
API Reference
Editor scene operations (open, close, save)
Custom inspector for SceneGraph assets
Property drawer for Scene references
Property drawer for SceneNode with dependencies
Popup menu for selecting scenes
Build processor for including SceneGraph in builds
Internal proxy for Hierarchy window expansion control
Enum for single vs additive scene opening
See Also
SceneManager — Runtime scene loading API
SceneGraph — Scene dependency storage
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