SceneGraphBuildProcessor
Build processor that copies the SceneGraph asset to Resources and adds it to preloaded assets for runtime access.
Definition
Namespace: Paragon.Core.SceneManagement.Editor
Assembly: Paragon.Editor.dll
internal class SceneGraphBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReportImplements: IPreprocessBuildWithReport, IPostprocessBuildWithReport
Properties
callbackOrder
int IOrderedCallback.callbackOrder => 1;Behavior
Pre-Build
Copies
SceneGraph.assetfromProjectSettings/toAssets/Paragon/Build/Resources/Adds the asset to
PlayerSettings.preloadedAssetsfor runtime loading
Post-Build
Restores original preloaded assets (removes the temporarily added SceneGraph)
Remarks
See Also
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