Factory

Network-enabled factory for creating Character instances with CharacterData. Extends the Paragon Scriptable Factory system with Unity Netcode integration for multiplayer character spawning.

Architecture

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Data Flow

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Key Concepts

Concept
Description

Network spawning

All characters are spawned as NetworkObject instances via Unity Netcode

Hash = CharacterID

GetHashCode() returns CharacterData.CharacterID for database indexing

Variant support

Inherits data variant system from ScriptableFactory for character variations

Client prediction

Supports predicted spawning for responsive player characters

Classes

Class
Description

Concrete network factory for Character + CharacterData

See Also

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