Network

Networking subsystem for the Item System. ItemNetwork handles the network-side initialization of items by attaching NetworkTrigger instances to each interaction context, enabling multiplayer interaction triggering over the network.

Architecture

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Data Flow

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Key Concepts

Concept
Description

ItemNetwork

ParagonNetworkBehaviour that wires up network triggers for all item interactions on spawn.

NetworkTrigger

An InteractionTrigger subclass that enables triggering interactions over the network, keyed by interaction type name.

Classes

Class
Description

Network behaviour for item interaction trigger registration

See Also

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