Networking subsystem for the Item System. ItemNetwork handles the network-side initialization of items by attaching NetworkTrigger instances to each interaction context, enabling multiplayer interaction triggering over the network.
Architecture
Data Flow
Key Concepts
Concept
Description
ItemNetwork
ParagonNetworkBehaviour that wires up network triggers for all item interactions on spawn.
NetworkTrigger
An InteractionTrigger subclass that enables triggering interactions over the network, keyed by interaction type name.