Extensions
Architecture
Key Concept
// Without extensions (verbose)
player.Possessor.Possess(npc.Possessable);
// With extensions (clean)
player.Possess(npc);Classes
Class
Description
Last updated
// Without extensions (verbose)
player.Possessor.Possess(npc.Possessable);
// With extensions (clean)
player.Possess(npc);Last updated