Display

Display area subsystem for the Shop system. Provides a concrete TableArea type for surfaces where items are visually presented to players and agents.

Architecture

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Data Flow

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Key Concepts

Concept
Description

DisplayArea

Marker subclass of TableArea — inherits all item tracking and collision detection

ShopItem

Wrapper around Item that adds reservation status for multi-agent coordination

Collision-based tracking

Items are automatically tracked when they enter/exit the area's BoxCollider

Inner/Outer spots

Transform waypoints for item placement (inner) and approach paths (outer)

Classes

Class
Description

Concrete display surface for presenting shop items

See Also

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