InputActionPhase
Definition
public enum InputActionPhaseRemarks
Values
Value
Unity Equivalent
Description
Usage
// Default — most handlers use PERFORMED
[InputActionCallback("Attack")]
private void OnAttack() { }
// Press detection — fires on initial press
[InputActionCallback("Jump", InputActionPhase.STARTED)]
private void OnJump() { }
// Release detection — fires when input stops
[InputActionCallback("Sprint", InputActionPhase.CANCELLED)]
private void OnSprintEnd() { }Phase Lifecycle
See Also
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