Messages

Network messages used by the Network Factory system for spawn synchronization. These messages carry spawn request data between server and clients via Unity Netcode's custom messaging system.

Architecture

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Data Flow

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Key Concepts

Concept
Description

NetworkFactorySpawnMessage

Lightweight struct carrying owner ID, prediction flag, and variant/data identifier

INetworkSerializable

Unity Netcode interface enabling custom binary serialization over the network

Classes

Class
Description

Spawn synchronization message with owner, prediction, and ID fields

See Also

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