Internals

Internal proxies for accessing Unity's private editor APIs via reflection. These classes use the InternalProxy<T> pattern to wrap internal Unity types.

Architecture

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Files

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Description

Reflection proxy for Unity's internal SceneHierarchyWindow — controls scene expansion in the Hierarchy panel

See Also

  • EditorSceneManager — Uses SceneHierarchyWindow to expand scenes during play mode initialization

  • InternalProxy<T> — Base class in Paragon.Editor.LowLevel that provides cached reflection access

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