Internal proxies for accessing Unity's private editor APIs via reflection. These classes use the InternalProxy<T> pattern to wrap internal Unity types.
InternalProxy<T>
SceneHierarchyWindow
Reflection proxy for Unity's internal SceneHierarchyWindow — controls scene expansion in the Hierarchy panel
EditorSceneManager — Uses SceneHierarchyWindow to expand scenes during play mode initialization
InternalProxy<T> — Base class in Paragon.Editor.LowLevel that provides cached reflection access
Paragon.Editor.LowLevel
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