Object
Architecture
Choosing a Base Class
Base Class
Unity Type
Use When
Object Lifecycle
Lifecycle Details
Data-Driven Variants
Quick Start
Creating a Factorable MonoBehaviour
Despawning an Object (Self-Return to Pool)
Classes
Class
Description
See Also
Previous[IScriptableFactory2](Paragon/Core/Scriptable%20Factory/Factory/Interface/IScriptableFactory2.md)NextFactorableBehaviour
Last updated