Icons
Architecture
Data Flow
Providers
Provider
Source
Count
Cache
Description
Quick Start
using Paragon.Editor;
// Paragon custom icons (cached, white by default)
Texture2D bugIcon = DrawGUI.Icon.Paragon.Bug;
// Paragon icon with custom color and size
Texture2D redBug = DrawGUI.Icon.Paragon.Create(ParagonIconType.BUG, Color.red, 32, 32);
// Sirenix SDF icons (cached)
Texture2D alarm = DrawGUI.Icon.Sirenix.SDF.Alarm;
// Sirenix SDF with custom color and padding
Texture2D blueAlarm = DrawGUI.Icon.Sirenix.SDF.Create(SdfIconType.Alarm, Color.blue, 32, 32, 2);
// Sirenix editor icons (EditorIcon with Active/Inactive states)
EditorIcon play = DrawGUI.Icon.Sirenix.Editor.Play;
// Unity built-in icons (readonly, loaded once)
Texture2D brush = DrawGUI.Icon.Unity.Brush;Key Concepts
IconCache
Paragon Atlas
SDF Icons
See Also
Last updated